![]() If you see a fantastic mod that is not on this list, feel free to inform me, just remember, pics or it didn't happen. ![]() See also this SupComU thread: "Recommended Mods" We've managed to get a large amount of features across so far, and development is progressing rapidly. We are polishing up the latest version for Supcom-only release, but we figured we should release our first beta of porting ATW to FA. Supremilated: After the War is a complete gameplay enhancement mod for Supcom. At present it is starting as just the original TA units after (and if Wink) these units are finished I will add the units from the core contingency and the 6 stand alone units.Īlso of interest, our very own Sean Mirrsen's alternative TA conversion with new models:Īfter The War is a rebalance mod similar to Uberhack, which attempts to fix both large 'meta' issues with Supreme Commander, such as scale, territoriality, the exponential nature of the resource model, as well as smaller details like factional variance, individual unit balance and behaviour. Basically it's the good old TA that we know and love Very Happy. This mod seeks to re-create TA in it's original form inside supreme commander, without any style/artistic adjustments. This mod brings TA as it was in the 3.1 patch to Supreme Commander. For example nearly all muzzle velocities have been increased, and many units move much slower now.Īnother big aspect of this mod is the fact, that in 4th Dimension nearly all units have their right to exist, even in later tech levels, while in Supreme Commander you only see very few low tech units on the battlefield.īeside a new veteran system for vanilla Supreme Commander, which lets stronger units count more than weaker units and which gives units bigger buffs, the mod changes also the tarmac sizes and explosion effects.Unlike the piles of drivel available for SupCom, 4th Dimension actually has new units! And I don't mean kitbashed resized recoloured pieces of turd like the one you see above, 4th Dimension actually contains *gasp* new models! Site The goal of this mod is to make SC feel more realistic (as long as it is better for the gameplay) and to improve the balancing and optics of the game. But this mod does not only add new content, it also changes parts of the game like balancing and gameplay. The "4th Dimension" is a modification for Supreme Commander and the expansion Forged Alliance which adds new content like completely new designed units, explosions and other effects. These are the mods you should take a look at before they get swept away into obscurity by the perpetual torrent of junk being spewed out by SupCom "modders".Ĥth Dimension is a mod created by Optimus Prime, the guy who brought Final Frontier into Spring among other things. Here are some good mods we have found scouring knee deep through the sewers of GPGNet mod forum. '4th Dimension' is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units, explosions and other effects. ![]() I can't even tell what this is suppose to be.Anyways. Being the snob I am, I just have to show you some selective screenshot with smartass comments like this: There are many sites that offer mods for downloads, along with information and reviews.Supreme Commander is the spiritual successor to Total Annihilation, and like TA, it is supposedly easy to mod, but you are all well aware that most of the mods for SupCom are pure turd consisting of uninspired units with hacked models. The effectively create a new game that just happens to share the core game engine of Supreme Commander. UI miniaturisation with Draggable UI blocksĪ total conversion is a mod that changes nearly everything about the game, including user interface, units, maps, storyline, setting, even core game mechanics.More Colors - description and file download (3KB) on.BigO's New Air Superiority Fighters Mod.This is a noncomprehensive list of mods for Supreme Commander. There are various articles on mod creation in this wiki, in the category mod creation. ![]() The new version can have just slight differences, like changed unit abilities or a new unit, or it can involve replacing almost the entire game (aside from the core engine), which is called a total conversion. Mod creation refers to the process of creating a mod, or modified version of Supreme Commander. Those Mods do not change anything on the units.Īlthough GPG created some simple mods that are included with Supreme Commander, anyone can create and distribute mods. Some mods (eg UI Mods) can be used by an single player in a multiplayer game. All players in a multiplayer game must be using the same mods. List of Mods for SupCom FA Supreme Commander mods can hardly be found on the web these days as gpg closed the page where all the mods were hosted previously. Users install mods in the appropriate place in their Supreme Commander file (D:\Supreme Commander\gamedata For example) installation, and then enable them in the Extras menu in Supreme Commander.
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